uriel avalos

Adventure Island


And now for the code...

BTW, if it's not clear, the above is a Physics-based dynamic content. It's NOT a GIF or video.

It's made with a library called SpriteMotion (that I haven't gotten around to publishing yet.)

  • Added asset management. So we can load all images/sound files before showing the comic (digital content?)
  • Got sound working
  • Added sound cleanup on unmount. There's more sound management we can add (like auto-pause/resume on blur/focus), but that's too much for now.
  • Added the 1st pass of scene support (called StoryBoards). Still not using it though.